DP 4. Frog Jump with K Distance (Lecture 3 Follow-Up Question)
1. Problem Statement & Extension from Lecture 3
In Lecture 3, we solved the classic Frog Jump problem where a frog starting at index 0 could only jump to adjacent steps: i + 1 or i + 2, incurring an energy cost equal to the absolute difference in heights (|heights[i] - heights[dest]|). The objective was to reach the final index n - 1 with the minimum total energy.
This chapter examines the natural follow-up extension: What if the frog is allowed to jump up to distances ahead? Instead of being restricted to just 1 or 2 steps, the frog can now jump from index i to any index in the range:
2. Core Mental Model: Generalizing the Transitions
In Lecture 3, the recurrence relationship evaluated exactly two choices (step 1 and step 2) and took their minimum:
- Jump 1: Reach
index - 1and add|heights[index] - heights[index - 1]| - Jump 2: Reach
index - 2and add|heights[index] - heights[index - 2]| - Recurrence:
f(index) = min(Jump 1, Jump 2)
Scaling to Possible Jumps
When the jump capacity expands to steps, the frog evaluates distinct choices for every single index:
- Jump 1:
index - 1 - Jump 2:
index - 2 - Jump 3:
index - 3 - ...
- Jump K:
index - K
Rather than manually writing out redundant lines for a 3rd step, 4th step, etc., we replace the hardcoded choices with a dynamic loop that iterates through all possible jump sizes from j = 1 to k.
3. Recursive Solution with Memoization
We define our base case and recursive function f(index):
- Base Case: If
index == 0, the frog is already at the starting position; return0energy. - Transition: Initialize
minSteps = INT_MAX, then iteratejfrom1toK. For each valid jump whereindex - j >= 0, calculate the energy cost and updateminSteps.
Recursive Code Structure
int solveUtil(int index, vector<int>& height, vector<int>& dp, int k) {
if (index == 0) return 0;
if (dp[index] != -1) return dp[index];
int minSteps = INT_MAX;
for (int j = 1; j <= k; j++) {
if (index - j >= 0) {
int jumpEnergy = solveUtil(index - j, height, dp, k) + abs(height[index] - height[index - j]);
minSteps = min(minSteps, jumpEnergy);
}
}
return dp[index] = minSteps;
}
4. Tabulation (Bottom-Up Dynamic Programming)
To eliminate recursion stack overhead, we convert the top-down memoized approach into a bottom-up iterative table (dp array).
Tabulation Workflow
- Declare a
dparray of sizeninitialized to0or appropriate default values. - Set the base case:
dp[0] = 0(energy to reach index 0 from 0 is 0). - Run an outer loop from
i = 1ton - 1to fill the table state by state. - Inside the outer loop, run an inner loop for each jump size
jfrom1toK.
Tabulation Code Implementation
int frogJumpK(int n, int k, vector<int>& height) {
vector<int> dp(n, 0);
dp[0] = 0;
for (int i = 1; i < n; i++) {
int minSteps = INT_MAX;
for (int j = 1; j <= k; j++) {
if (i - j >= 0) {
int jumpEnergy = dp[i - j] + abs(height[i] - height[i - j]);
minSteps = min(minSteps, jumpEnergy);
}
}
dp[i] = minSteps;
}
return dp[n - 1];
}
5. Complexity Analysis
6. Can We Space-Optimize Further?
In standard Frog Jump (), we successfully optimized space complexity from down to by maintaining only the last 2 previous states (prev and prev2) instead of keeping an entire DP array.
Analyzing Space Optimization for Distance
- When , we needed the last 2 states:
i - 1andi - 2. - When , we would need the last 3 states:
i - 1,i - 2, andi - 3. - In general, for a given , computing state
irequires the previous states (i - 1down toi - K).
Why Full Space Optimization is Impractical
- While one could theoretically maintain a sliding window or list of size (dropping the oldest state and appending the current state), the worst-case scenario occurs when .
- If can be as large as , maintaining the last elements requires space anyway.
- Therefore, space optimization yields no asymptotic improvement in the worst case ( space where approaches ), making the standard DP array table approach the most practical and clean solution.
7. Summary and Key Takeaways
- Problem Extension: Generalizes the 2-step frog jump to allow variable jumps of length 1 up to .
- Transition Rule: Instead of checking fixed choices, compute the minimum across a loop of prior states:
dp[i - j] + abs(height[i] - height[i - j]). - Boundary Validation: Always ensure that
i - j >= 0to prevent out-of-bounds indexing when evaluating jumps near the start. - Time Complexity: Increased from to due to the inner loop evaluating jumps per state.
- Space Complexity: Remains for the tabulation table, as space optimization to provides no benefit when approaches in the worst case.